I love building things — from shipping products and leading engineering teams, to animating short films and creating tools for creatives. Here's a collection of the work I'm most proud of.
Things I'm building.
A whole operating system for your life. I built ZenMemo because I was tired of juggling scattered notes, to-do apps, and journaling tools. With AI-powered audio journaling, it captures your thoughts naturally, organizes tasks, surfaces insights, and helps you take back control over your day.
The easiest way to animate handwriting. After years of painstakingly animating handwritten text frame-by-frame in After Effects, I built the tool I always wanted. Just draw, and Doodely records and plays back your strokes as smooth animations. Export as PNG sequence or video.
Advanced financial intelligence tools have long been locked behind institutional walls, available to hedge funds, but not to everyday investors. FinLogos democratizes this by bringing AI-powered research, hypothesis tracking, and portfolio analysis to individual investors. Research smarter, validate your predictions with data, and discover hidden opportunities.
Professional 3D tools on iPad exist, but they lack the simplicity and immediacy that makes drawing on iPad so appealing. OMGBrush brings 3D drawing to the iPad with a handmade aesthetic, fun, explorative, and expressive like a traditional art tool. Simple to pick up, yet powerful. Inspired by Blender’s GreasePencil and QuillVR.
E2E tests are always flaky. They break, get ignored, and nobody wants to maintain them. ZenTest solves this by completely decoupling end-to-end testing from your app. Tests are written in plain English, so even non-technical people can create them. An agentic AI tester drives the browser like a human, clicking buttons, typing, reacting to what it sees. Tests are self-healing, so they don’t break when your UI changes.
Performance reviews are often unstructured and not that helpful. MeepleOS addresses this by evaluating people across multiple dimensions, because nobody is just awesome or terrible. People excel in certain areas and struggle in others. MeepleOS tells them where they shine and where they can improve, gamifying the process to make it more engaging and actionable.
Where I worked and my impact there.
Leading the Customer Experience Team responsible for the Web and Mobile Apps.
Handled complete creative and production process for animated projects and managed high-value client relationships.
Onboarding and supporting VP design in building up design leadership within the company.
Responsible for developing, designing, and launching the Forto platform from ground up, then leading engineering teams and UX initiatives.
Implementing front-end features for a crowd-sourced news platform with over 1,000,000 users.
Created UX/UI prototypes and applications for cutting-edge video conferencing systems in the browser.
I'm still proud of my time as an animator and motion designer, so here's a selection of work I did during that time.
I created this animation course to teach animation to people in a new and simple way.
This way of learning is meant to motivate people to stay and complete the course, without being overwhelmed by the amount of complexity that animation initially brings.
At the same time, one has always a completed little animation that one can be proud of every single day.
I had the exciting opportunity to animate a 30-second scene for the short film of LAVAMACHINE, a studio I deeply admire for their creative output in the VR animation space.
The animation was officially produced by META to promote their VR headset brand and its capabilities.
Paradime is a data and analytics platform. They approached me for their upcoming ProductHunt launch to produce a video to explain the problem their platform is solving. It’s a dramatic and cheeky video explaining the everyday struggles of people working with an increasingly complex data analytics tech stack.
For this project I coordinated the entire production, from the first ideations to the final delivery of the finished project. First we created visual ideas in a brainstorming session, which then were turned into thumbnail sketches and then arranged into a storyboard. Then a rough animatic was created based on the storyboard and when that was approved I went on to create the final animation, hired a voice artist, and did the final sound design and mixing.
The project had a pretty tight schedule and was completed in only 6 weeks from start to finish. A great achievement considering the complexity of many of the scenes in the animation!
I wrote about the creation of one of the most complex scenes here:
How I Made This Complex Animation (Medium Article)
A short animation created with the VR software Quill and rendered in Blender. The project was a proof of concept to test the entire rendering pipeline of an animation from Quill to Blender and figure out stumbling blocks before attempting even bigger animations.
An animation introducing the Levity AI platform in an exciting way. This project was animated from the earliest storyboard to the final delivery of the trailer.
Combined 2D and 3D motion design with hand-painted frame-by-frame animation techniques were used to create an exciting and fast-paced tour through the platforms main features.
A series of illustrations of ancient American civilizations. The warrior, the citizen and the shaman. Created for the Xocolatl Web3 project as three different tiers to contribute to the project.
Exploring the new medium and creative possibilities of animating in VR.
In this project I wanted to challenge myself to create a “satisfying” animation with Blender with the use of physics, slow motion and different material settings.
I came up with this simple concept ad for pillows. That are so comfy that you would “Fly Asleep” instead of just falling. I did not only the animation, but also the sound design and music for it.
Working with After Effects has many inefficiencies. It’s a great tool, but not perfect. Tackling these problems I started creating plugins and presets and selling them on my store. For marketing purposes I produced multiple trailers and advertised on various channels.
Examples include:
EasyLoop, a plugin that allows looping with the click of a single button.
VHS IT, a plugin to recreate a VHS look on your footage.
Handcrafted Look, a preset that makes your footage look hand-animated.
For The Future Game 2050 I animated an illustration (by Johannes Fuchs) of a futuristic park.
We were using web technologies like SVG and Lottie to bring the animation to life. With my tech expertise in Web Development I was consulting on the best solutions to implement the animation in an efficient manner.
To learn to create beautiful background illustrations and vector graphics I started a project to draw daily landscape sceneries.
What came out was not only a set of beautiful illustrations, but also a illustration library product for others to buy and use.
Afilio’s website has nice illustrations, but it felt a little bit static. To get people even more engaged with the topic of insurances, we decided to collaborate to create an animated hero video to play in the background and replace the hero illustration.
The challenge was to create something that is not too distracting and would overtake the entire design, but it should still allow you to linger on the animation and see the subtle story unfold. The story being a lifetime in timelapse of a woman from college to retirement.
Animation of a 30-second car crash scene for the short film The Last Today. Mixing of 3D elements into a completely frame-by-frame animated scene.
Complete creative control over the execution of the scene
I was commissioned to create two animation loops of backgrounds matching the vibe of the music of up and coming Jazz & Rap artist PseudoRa. What came out are two great pieces that capture a great nostalgic mood in modern times.
Assisting with animation and asset creation for the FortoX explainer video.
Illustrating a customer journey for a new product of Forto, involving 8 different steps in the journey with each having its own illustration.
A private commission to create an animation inspired by a Moebius-style illustration.
To accelerate my learning of animation I decided to challenge myself to create 100 different walk cycles on 100 consecutive days.
From that experience came also a first short film that compiled all the cycles into a single video. I wrote an article about my experience of attempting the challenge and overnight it became an instant internet success and gathered over 50,000 views.